Our project represents a computing-based manufacturing process that subdivides the
superposition patterns of any two images by digital image halftoning and generating cut
variations through depth and width using CNC processes. This ultimately forms a rich and
wide-ranged tessellation which then forms the basis of how we create our ceramic piece.
Halftone processing transforms the grayscale information of images into different plane
effects and cutting paths controlled by two variables: width and depth. The effect then
varies depending on how deep the CNC drill goes, after testing multiple depth and width
variations using MDF, our team has chosen a cut angle of 15 degrees and a cut depth of
0.35 inches to demonstrate the tessellation effect at its fullest.
Halftone Tunnel
Group Work with Zhen Yu Yang
Date: December, 2021
Material: White Stoneware Ceramic & MDF 3’x2’ 1:3 Scale Mockup
Work Exhibited at Gallery 224 in Allston, MA, Feb 1 - March 11th, 2022
Harvard Graduate School of Design: SCI 6317
Instructors: Nathan King & Zach Seibold
Image Processing
This project superimposess two different images, one is the gray display of any image, and the other is the strip geometric pattern to simulate continuous-tone imagery with legible reading. The selected image (Tunnel) was first processed into grayscale and superimposed with the texture image (Voronoi). By adjusting the relevant parameters of each threshold, the appropriate superimposed part is selected to represent the shadow information in the original pattern. We can manipulate the image in two ways. The first is to use a wider edge to define the overlap space, and use a thinner path to display the rest. The second is to use a darker color to define the overlap space based on gray difference and use a brighter color to display the rest.
Fig 2. CNC Width Variation Workflow
CNC Testing & Variations
The purpose of this operation is to transform the visual pattern formed by image processing into a three-dimensional model by Computerized Numerical Control milling, and further adopting this model as the mold to produce our ceramic tiles. Our group also tested different cutting paths to generate diverse sections and texture effects as separate iterations for comparison. The two patterns formed by image processing express the graphic information by width and grayscale as variables respectively. Through CNC operation, two or three different 3D stripe patterns are derived from each pattern through different cutting methods (contour and pocket) and different drill bits scale settings. In detail, in terms of width, according to the line width range from the halftone image, we used three drill bits, the widest uses a ¾ ball drill, the middle uses a ½ ball drill, and the thinnest a ¼ ball drill.
Panel Selection
The Voronoi texture is divided into 16 pieces by its enclosure edge. After milling the CNC mold on MDF, we then cut the MDF into 16 parts, and pressed clay into each part. Ideally, the ceramic should be the inverse pattern of the mold, which in comparison should have been the better way to read the image. In order to have a smooth release process of the clay, we sealed the wood with shellac and then powdered the mold pieces with corn starch to ensure a smooth process. We ultimately ended up using white stoneware as terracotta didn’t produce the desired results we wanted during the early tests. Once we were finished with pressing, we tried to flatten the pieces by sitting them on MDF boards with the mold pieces on top to let them be as smooth as possible.